Circle of Spores v1.4.0 #
Circle Spells (2) #
- When your Spell Slots reach the Spell Level shown on the Circle of Spores Spells table you learn the corresponding Spells. Each of these Spells counts as a Druid Spell for you, and it doesn’t count against your number of Prepared Spells.
- Additionally, you learn the Chill Touch cantrip and it does not count against your number of Cantrips Known.
Circle of Spores Spells #
Spell Level | Spells |
---|---|
1st | False Life, Ray of Sickness |
2nd | Blindness/Deafness, Gentle Repose |
3rd | Animate Dead, Gaseous Form |
4th | Blight, Confusion |
5th | Cloudkill, Contagion |
Halo of Spores (2) #
- When a Creature you can see moves into a space within 15 feet of your or starts its turn there, you can use your Reaction to deal 2d6 Necrotic Damage to that Creature unless it succeeds on a Constitution Saving Throw against your spell save DC, in which case it takes half as much damage. The Necrotic Damage increases to 2d8 at 6th level, 2d10 at 10th level, and 2d12 at 14th level.
Symbiotic Entity (2) #
- As an Action, you can expend a use of your Wild Shape feature to awaken your spores, rather than transforming into a beast form, and you gain 4 Temporary Hit Points for each Level you have in this class. While this feature is active, you gain the following benefits:
- When you deal your Halo of Spores damage, roll the damage dice a second time and add it to the total.
- The effective range of your Halo of Spores increases to 30 feet.
- Your Melee Weapon Attacks deal an extra 1d6 Necrotic Damage to any target they hit.
Fungal Infestation (6) #
- If a Creature dies within the range of your Halo of Spores, you can use your reaction to puppet its corpse using your spores, causing it to stand up immediately with 1 hit point. It remains animate for 1 minute, after which time it collapses and dies.
- This effect cannot be used on Constructs, Undead, or Creatures with a CR higher than your Druid Level.
- The Creature uses its own stat block but gains the Undead Creature type, the Undead Fortitude trait, it loses the ability to cast spells, it cannot regain Hit Points, and it cannot speak.
- If the Creature was killed by your Halo of Spores then as part of your Reaction to trigger that effect you can also animate the corpse.
- In combat, the Creature’s turn comes immediately after yours. It obeys your mental commands, and the only Actions it can take are the ones listed in the Actions section of its stat block.
Spreading Spores (10) #
- While this effective is active you can move this cube up to 30 feet for free on your turn.
- If the Creature succeeds on its Saving Throw then it takes half damage.